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Computational Design — Archive of Practice


  1. 01Input05

    Bringing external information, references, and site data into the modelling environment.

    1. 01.01How to set up files for a smooth workflow?

      Setting up units, origin, interface, navigation, and viewport display correctly before you start is the foundation for modelling efficiency.

      • Workspace
      • Floating-point precision
      • Cartesian coordinate system
    2. 01.02Set up your computer for workingUpcoming

      Archived — content in progress. Not yet available.

    3. 01.03Choose the most useful softwareUpcoming

      Archived — content in progress. Not yet available.

    4. 01.04Import terrain and geographic dataUpcoming

      Archived — content in progress. Not yet available.

    5. 01.05Clean up messy imported filesUpcoming

      Archived — content in progress. Not yet available.

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01 - InputpublishedUpdated 24 Aug 2026

How to set up files for a smooth workflow?

How to set up files for a smooth workflow?

Description

Setting up your digital workspace correctly before you start is the foundation for modelling efficiency and preventing future disasters. A well-prepared digital environment relies on five core aspects:

  • Defining the correct Units and Tolerances.
  • Anchoring to the spatial Origin (0,0,0).
  • Understand your User Interface.
  • Mastering basic Navigation and Transformation.
  • Understanding different Viewport Display Options.

This conceptual framework applies to almost any 3D spatial design software you will use.

Tips

  • Units & Tolerance

    The digital world has no physical scale (a 1cm cube and a 1m cube look identical on screen). Setting the correct Units (like mm or m) is crucial for printing or fabricating models accurately. More importantly, computers have calculation limits. If you try to model an entire city in millimetres, the huge numbers will overload the software. This directly causes broken surfaces, failed boolean operations, and snapping errors.

  • The Origin (0,0,0)

    The Origin (0,0,0) is the absolute center of your digital space. Always build your models as close to this point as possible. If you place your design thousands of kilometers away from the origin, the computer will struggle to calculate the coordinates. This causes annoying glitches: your camera might get stuck while zooming, parts of your model might randomly disappear (Geometry Clipping), and lines won’t intersect properly.

  • User Interface

    Every software divides your screen into specific zones (like Toolbars, Command Lines, and Property Panels). When opening a new program, first figure out what each zone does. Then, customise the Interface to fit your workflow so your most-used tools are always within reach.

  • Navigation vs. Transformation

    To work efficiently, you must master the difference between moving your view and moving the object. Navigation refers to changing your camera viewpoint within the digital world, using commands like Pan, Zoom, and Orbit. In contrast, Transformation involves manipulating the actual 3D geometry using tools such as Move, Copy, Rotate, and Scale.

  • Viewport Display Options

    3D models are just raw digital data, so the software can display them in different visual styles. Learn when to use each Viewport Display mode. For example, use Wireframe for fast and precise drafting, and switch to Shaded or Ghosted when you need to check 3D volumes.


[C] concept

  • Workspace
  • Cartesian coordinate system
  • Absolute tolerance

[L] logic

  • Floating-point precision
  • Vector transformation
  • Viewport rendering

[T] tool

  • Units setup
  • Origin point (0,0,0)
  • Rhino interface
  • Navigation
  • Display modes